v0-1


Been awhile, huh?

>> Changes

    > Added music

        > Functionality for it has always been there but it has been expanded upon and improved

        > There's a track for character select, in game normally and when a boss is present

    > Fixed entities not playing hurt sounds when taking contact damage

    > Fixed entities and damage sources incorrectly scaling their body audio emitter on music rather than sounds

    -----------------------------------------------------------------------------------------------------------------------------

    > Fixed character select displaying incorrect stats

    > Updated Miner sprites

        > Added character select sprites

        > Updated eye colour

    > Updated Engineer sprites

        > Added character select sprites

        > Updated eye colour

        > Made back ear blacked out like back leg

        > Gave a backpack which is also blacked out

        > Corpse now has goggles on properly

        > Engineer's Sentry Gun is now the same colour as energy weapons

    > Increased player's base critical hit chance from 0% to 1%

    > Miner's Digging now prevents knock back, can still push enemies away from yourself however

    > Increased Miner's hp from 90 to 100

    > Increased Miner's level up hp from 18 to 20

    > Increased Miner's shield from 10 to 50

    > Engineer's Sentry Gun now shoots lasers rather than bullets

    > Fixed a potential crash with Engineer's Sentry Gun with how it targets enemies

    > Increased Engineer's hp from 10 to 50

    > Increased Engineer's level up hp from 2 to 10

    > Increased Engineer's shield from 90 to 100

    > Increased player's level up requirements from +10 max exp per level to x2 max exp per level

    > Upon level up player is now granted their maximum duration of invincibility frames

    -----------------------------------------------------------------------------------------------------------------------------

    > Added Rescuers

        > They spawn in groups of 2 to 5, the initial spawn will be near the player and follow up near initial spawn

        > They're only allied to each other and will attack and kill pinks and players alike

        > They accurately shoot bullets rapidly but have a limit and reload delay

        > Immune to the enemy cap and it's effects

        > Immune to contact damage

    > Enemy spawns are now locked behind kill thresholds

        > Below 50 kills only Blobs spawn

        > At or above 50 kills but below 100 kills Shamblers can now spawn

        > At or above 100 kills but below 200 kills Sploders can now spawn

        > At or above 200 kills but below 400 kills Rifleers, Shotgunners and Rocketeers can now spawn

        > At or above 400 kills Rescuers can now spawn

    > Decreased maximum distance from player that enemies will try to spawn at from 640 to 160

    > Decreased minimum distance from player that enemies will try to spawn at from 128 to 40

    > Blob

        > Updated Blob sprites

            > Updated eye colour

    > Shambler

        > Decreased chance to shoot from 1 in 4 to 1 in 10

        > Increased chance to move from 1 in 4 to 1 in 2

    > Rifleer

        > Decreased chance to shoot from 1 in 2 to 1 in 4

        > Increased chance to move from 1 in 4 to 1 in 2

    > Shotgunner

        > Increased chance to move from 1 in 4 to 1 in 2

    > Rocketeer

        > Increased chance to move from 1 in 4 to 1 in 2

    -----------------------------------------------------------------------------------------------------------------------------

    > Forsaken

        > Corrected typo where it was named Foresaken throughout project

        > Increased chance to move from 1 in 4 to 1 in 2

    -----------------------------------------------------------------------------------------------------------------------------

    > Removed Double, Triple and Quadruple weapon mods

    > Added coloured weapon qualities

        > White: x1 damage multiplier

        > Green: 15% chance of turning up, x2 damage multiplier

        > Blue: 10% chance of turning up, x4 damage multiplier

        > Purple: 5% chance of turning up, x6 damage multiplier

        > Orange: 2.50% chance of turning up, x8 damage multiplier

    > Added Heavy weapon mod

        > Doubles damage but halves it's fire rate

    > Added Gatling weapon mod

        > Doubles fire rate but halves accuracy

    > Added Miner's starting weapon - Mining Laser

        > Pri: shoots a short ranged laser

        > Sec: shoots an even shorter ranged but stronger laser

    > Added Engineer's starting weapon - Lil Buddy

        > Pri: passively shoots a bullet

        > Sec: passively shoots a powerful mortar

    > Stats will now tell you the weapon's quality, element and modifier alongside their name

    > Besprinkler

        > Decreased secondary proc multiplier from 1 to 0.50

        > Decreased secondary's pellets' damage multiplier from divided by 5 to divided by 24

    > Incinerator

        > Decreased primary damage multiplier from 2.50 to 1

        > Decreased primary proc multiplier from 1 to 0.50

    > Energy weapons are now a deeper purple

    > Electrocutioner

        > Fixed not being able to trigger on miss effects

        > Increased secondary proc multiplier from 0.10 to 0.50

    > Spiker

        > Decreased primary proc multiplier from 0.25 to 0.20

        > Decreased secondary proc multiplier from 0.50 to 0.20

    -----------------------------------------------------------------------------------------------------------------------------

    > Added Hungering Missile

        > Locks onto nearest enemy and does 10%(+10%) damage on impact, bounces off enemies and walls

    > Nail Bomb

        > Decreased proc chance from 10% to 5%

    > ATG Missile

        > Decreased proc chance from 10% to 5%

        > Decreased proc multiplier from 1 to 0.25

    > Charged Node

        > Decreased proc chance from 10% to 5%

    > Radial Discs

        > Increased damage and damage scaling from 1% to 10%

        > Increased maximum distance from 160 to 320

        > Increased distance increasing speed from 0.25 to 1

        > Increased orbiting speed from 1 to 10

        > Fixed it not playing damage sounds for colliding with Sploders

    > Death's Calling

        > Updated Description

        > Decreased proc chance from 10% to 1%

        > Fixed it having more range than it's supposed to

    > Enfuriating Photo

        > Corrected enraged overlay not working as intended due to an oversight with duration

        > No longer stacks duration on repeated hits requiring current duration to be over

    > Blast Armour

        > Updated description

        > Fixed it being able to trigger twice sometimes via a 5 frame delay no longer than your base invincibility frames duration

    > Reactive Plating

        > Now has a hud image that fades out over duration

        > No longer stacks duration on repeated hits requiring current duration to be over

    > Latching Leech

        > Fixed it not having any damage sounds for rifleers, shotgunners and rocketeers

Files

Origin Point v1-1.zip 65 MB
Jul 16, 2023
Origin Point v0-1.zip 65 MB
Jul 21, 2023

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