v0-1
Been awhile, huh?
>> Changes
> Added music
> Functionality for it has always been there but it has been expanded upon and improved
> There's a track for character select, in game normally and when a boss is present
> Fixed entities not playing hurt sounds when taking contact damage
> Fixed entities and damage sources incorrectly scaling their body audio emitter on music rather than sounds
-----------------------------------------------------------------------------------------------------------------------------
> Fixed character select displaying incorrect stats
> Updated Miner sprites
> Added character select sprites
> Updated eye colour
> Updated Engineer sprites
> Added character select sprites
> Updated eye colour
> Made back ear blacked out like back leg
> Gave a backpack which is also blacked out
> Corpse now has goggles on properly
> Engineer's Sentry Gun is now the same colour as energy weapons
> Increased player's base critical hit chance from 0% to 1%
> Miner's Digging now prevents knock back, can still push enemies away from yourself however
> Increased Miner's hp from 90 to 100
> Increased Miner's level up hp from 18 to 20
> Increased Miner's shield from 10 to 50
> Engineer's Sentry Gun now shoots lasers rather than bullets
> Fixed a potential crash with Engineer's Sentry Gun with how it targets enemies
> Increased Engineer's hp from 10 to 50
> Increased Engineer's level up hp from 2 to 10
> Increased Engineer's shield from 90 to 100
> Increased player's level up requirements from +10 max exp per level to x2 max exp per level
> Upon level up player is now granted their maximum duration of invincibility frames
-----------------------------------------------------------------------------------------------------------------------------
> Added Rescuers
> They spawn in groups of 2 to 5, the initial spawn will be near the player and follow up near initial spawn
> They're only allied to each other and will attack and kill pinks and players alike
> They accurately shoot bullets rapidly but have a limit and reload delay
> Immune to the enemy cap and it's effects
> Immune to contact damage
> Enemy spawns are now locked behind kill thresholds
> Below 50 kills only Blobs spawn
> At or above 50 kills but below 100 kills Shamblers can now spawn
> At or above 100 kills but below 200 kills Sploders can now spawn
> At or above 200 kills but below 400 kills Rifleers, Shotgunners and Rocketeers can now spawn
> At or above 400 kills Rescuers can now spawn
> Decreased maximum distance from player that enemies will try to spawn at from 640 to 160
> Decreased minimum distance from player that enemies will try to spawn at from 128 to 40
> Blob
> Updated Blob sprites
> Updated eye colour
> Shambler
> Decreased chance to shoot from 1 in 4 to 1 in 10
> Increased chance to move from 1 in 4 to 1 in 2
> Rifleer
> Decreased chance to shoot from 1 in 2 to 1 in 4
> Increased chance to move from 1 in 4 to 1 in 2
> Shotgunner
> Increased chance to move from 1 in 4 to 1 in 2
> Rocketeer
> Increased chance to move from 1 in 4 to 1 in 2
-----------------------------------------------------------------------------------------------------------------------------
> Forsaken
> Corrected typo where it was named Foresaken throughout project
> Increased chance to move from 1 in 4 to 1 in 2
-----------------------------------------------------------------------------------------------------------------------------
> Removed Double, Triple and Quadruple weapon mods
> Added coloured weapon qualities
> White: x1 damage multiplier
> Green: 15% chance of turning up, x2 damage multiplier
> Blue: 10% chance of turning up, x4 damage multiplier
> Purple: 5% chance of turning up, x6 damage multiplier
> Orange: 2.50% chance of turning up, x8 damage multiplier
> Added Heavy weapon mod
> Doubles damage but halves it's fire rate
> Added Gatling weapon mod
> Doubles fire rate but halves accuracy
> Added Miner's starting weapon - Mining Laser
> Pri: shoots a short ranged laser
> Sec: shoots an even shorter ranged but stronger laser
> Added Engineer's starting weapon - Lil Buddy
> Pri: passively shoots a bullet
> Sec: passively shoots a powerful mortar
> Stats will now tell you the weapon's quality, element and modifier alongside their name
> Besprinkler
> Decreased secondary proc multiplier from 1 to 0.50
> Decreased secondary's pellets' damage multiplier from divided by 5 to divided by 24
> Incinerator
> Decreased primary damage multiplier from 2.50 to 1
> Decreased primary proc multiplier from 1 to 0.50
> Energy weapons are now a deeper purple
> Electrocutioner
> Fixed not being able to trigger on miss effects
> Increased secondary proc multiplier from 0.10 to 0.50
> Spiker
> Decreased primary proc multiplier from 0.25 to 0.20
> Decreased secondary proc multiplier from 0.50 to 0.20
-----------------------------------------------------------------------------------------------------------------------------
> Added Hungering Missile
> Locks onto nearest enemy and does 10%(+10%) damage on impact, bounces off enemies and walls
> Nail Bomb
> Decreased proc chance from 10% to 5%
> ATG Missile
> Decreased proc chance from 10% to 5%
> Decreased proc multiplier from 1 to 0.25
> Charged Node
> Decreased proc chance from 10% to 5%
> Radial Discs
> Increased damage and damage scaling from 1% to 10%
> Increased maximum distance from 160 to 320
> Increased distance increasing speed from 0.25 to 1
> Increased orbiting speed from 1 to 10
> Fixed it not playing damage sounds for colliding with Sploders
> Death's Calling
> Updated Description
> Decreased proc chance from 10% to 1%
> Fixed it having more range than it's supposed to
> Enfuriating Photo
> Corrected enraged overlay not working as intended due to an oversight with duration
> No longer stacks duration on repeated hits requiring current duration to be over
> Blast Armour
> Updated description
> Fixed it being able to trigger twice sometimes via a 5 frame delay no longer than your base invincibility frames duration
> Reactive Plating
> Now has a hud image that fades out over duration
> No longer stacks duration on repeated hits requiring current duration to be over
> Latching Leech
> Fixed it not having any damage sounds for rifleers, shotgunners and rocketeers
Files
Get Origin Point
Origin Point
Status | Released |
Author | Vulpini Templar |
Genre | Action, Shooter, Survival |
Tags | GameMaker, Singleplayer |
More posts
- v0.2Jul 22, 2023
Leave a comment
Log in with itch.io to leave a comment.