v0.2
Back to back updates? you're damn right! ...In all seriousness work has slowed so I have more hours to myself.
>>> Changes
> Added a killed by display to the slain screen
> Added options button to character select, pause and slain screens
> Can now increase and decrease the volume of music and sounds independently
> Updated intro screen
> Turned down base music volume from 100% to 50%
> Turned down base sound effects volume from 20% to 10%
> Corrected an oversight with incorrect music playing upon restarting the room
> Corrected an oversight with incorrect music playing once all bosses are killed but player is currently dead
> Enemy cap no longer grants kills and exp
> Enemy cap now spawns corpses
> Kills no longer increase once player is dead
> Added shield to the level up stats screen
> Improved code that tracks who and what gets a kill
> Fixed oversight that lead to player having a mutation level by default
> Miner
> Fixed a typo that lead to character select text displaying incorrectly
> Engineer
> Reduced level up hp from 10 to 0
> Increased level up shield from 0 to 20
> Decreased Sentry Gun's proc multiplier from 1 to 0.25
> Rocketeer
> Decreased chance to shoot from 1 in 2 to 1 in 4
> Rescuer
> Added missing frames from idle sprite
> When it kills an enemy or boss it no longer grants a kill or exp
> Now immune to burn, poison and shock, can still gain and hold onto stacks however
> Lil Buddy
> Potentially fixed a crash related to it losing track of player
> Fixed an oversight that lead to it thinking it was a Sentry Gun
> Besprinkler
> Secondary now plays a shooting sound once it bursts into pellets
> Secondary now creates a dust ring once it bursts into pellets
> Decreased primary's damage multiplier from 0.50 to 0.20
> Decreased primary's proc multipler from 0.25 to 0.20
> Decreased secondary's pellets' proc multiplier from 0.25 to 0.20
> Incinerator
> Fixed one of the flame jets on primary not using the right stats
> Increased primary's proc multiplier from 0.50 to 1
> Decreased secondary's proc multiplier from 0.20 to 0.01
> Decreased primary's flame jets' damage multiplier from 0.20 to 0.10
> Decreased primary's flame jets' proc multiplier from 0.20 to 0.01
> Decreased secondary's flame jets' proc multiplier from 0.10 to 0.01
> Cool Rock
> Updated collision with damage sources
> Now has 10 armour to further it's protective capabilities
> Bombardment Protocol
> Potentially fixed a crash related to lacking a target
> While active prevents the Sentry Gun from destroying itself
> While active will prevent the Sentry Gun from shooting normally, doesn't interrupt spin up stacks
> Decreased proc multiplier from 1 to 0.25
> Nail Bomb
> Now plays a shooting sound once it bursts into nails
> Now creates a dust ring once it bursts into nails
> Charged Node
> Decreased proc multiplier from 1 to 0.50
> Come To Me
> Increased range that it absorbs other black holes from 64 to 160
> Removed obsolete code
> Infuriating Photo
> Corrected typo where it was named "enfuriating photo"
> Latching Leech
> Updated description so it's no longer off screen slightly
> Hungering Missile
> Tweaked AI so it works a little better
> Experience drops will now adjust their turning circles if they're too close and would struggle to connect
> Experience drops will no longer spawn after the player dies, the exception being the player's own experience drops and enemy cap's
> Experience drops will now scale with the player's maximum speed alongside their base speed of 5
Files
Get Origin Point
Origin Point
Status | Released |
Author | Vulpini Templar |
Genre | Action, Shooter, Survival |
Tags | GameMaker, Singleplayer |
More posts
- v0-1Jul 16, 2023
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