v0.2


Back to back updates? you're damn right! ...In all seriousness work has slowed so I have more hours to myself.

>>> Changes

    > Added a killed by display to the slain screen

    > Added options button to character select, pause and slain screens

        > Can now increase and decrease the volume of music and sounds independently

    > Updated intro screen

    > Turned down base music volume from 100% to 50%

    > Turned down base sound effects volume from 20% to 10%

    > Corrected an oversight with incorrect music playing upon restarting the room

    > Corrected an oversight with incorrect music playing once all bosses are killed but player is currently dead

    

    > Enemy cap no longer grants kills and exp

    > Enemy cap now spawns corpses

    > Kills no longer increase once player is dead

    > Added shield to the level up stats screen

    > Improved code that tracks who and what gets a kill

    

    > Fixed oversight that lead to player having a mutation level by default

    > Miner

        > Fixed a typo that lead to character select text displaying incorrectly

    > Engineer

        > Reduced level up hp from 10 to 0

        > Increased level up shield from 0 to 20

        > Decreased Sentry Gun's proc multiplier from 1 to 0.25

    > Rocketeer

        > Decreased chance to shoot from 1 in 2 to 1 in 4

    > Rescuer

        > Added missing frames from idle sprite

        > When it kills an enemy or boss it no longer grants a kill or exp

        > Now immune to burn, poison and shock, can still gain and hold onto stacks however

    

    > Lil Buddy

        > Potentially fixed a crash related to it losing track of player

        > Fixed an oversight that lead to it thinking it was a Sentry Gun

    > Besprinkler

        > Secondary now plays a shooting sound once it bursts into pellets

        > Secondary now creates a dust ring once it bursts into pellets

        > Decreased primary's damage multiplier from 0.50 to 0.20

        > Decreased primary's proc multipler from 0.25 to 0.20

        > Decreased secondary's pellets' proc multiplier from 0.25 to 0.20

    > Incinerator

        > Fixed one of the flame jets on primary not using the right stats

        > Increased primary's proc multiplier from 0.50 to 1

        > Decreased secondary's proc multiplier from 0.20 to 0.01

        > Decreased primary's  flame jets' damage multiplier from 0.20 to 0.10

        > Decreased primary's flame jets' proc multiplier from 0.20 to 0.01

        > Decreased secondary's flame jets' proc multiplier from 0.10 to 0.01

    

    > Cool Rock

        > Updated collision with damage sources

        > Now has 10 armour to further it's protective capabilities

    > Bombardment Protocol

        > Potentially fixed a crash related to lacking a target

        > While active prevents the Sentry Gun from destroying itself

        > While active will prevent the Sentry Gun from shooting normally, doesn't interrupt spin up stacks

        > Decreased proc multiplier from 1 to 0.25

    > Nail Bomb

        > Now plays a shooting sound once it bursts into nails

        > Now creates a dust ring once it bursts into nails

    > Charged Node

        > Decreased proc multiplier from 1 to 0.50

    > Come To Me

        > Increased range that it absorbs other black holes from 64 to 160

        > Removed obsolete code

    > Infuriating Photo

        > Corrected typo where it was named "enfuriating photo"

    > Latching Leech

        > Updated description so it's no longer off screen slightly

    > Hungering Missile

        > Tweaked AI so it works a little better

    > Experience drops will now adjust their turning circles if they're too close and would struggle to connect

    > Experience drops will no longer spawn after the player dies, the exception being the player's own experience drops and enemy cap's

    > Experience drops will now scale with the player's maximum speed alongside their base speed of 5

Files

Origin Point v0-2.zip 65 MB
Jul 22, 2023

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